Reykjavík Grapevine - 05.08.2005, Side 49
Behind our reading, our shopping
and film-going we hear the circus
drum roll … and it just keeps on
rolling.
Not that no one has anything to
say. Among the spinning wheels of
the economy, you will find quite a
lot of wheels putting in a bit of extra
effort, doing a bit more than is asked
of them, for their own sheer pleasure
… you might even find most souls
hanging on to a meaningful existence
by doing more – the excess, that
extra little doodle on the page,
the subtle colour coordination,
the subversive break in that colour
coordination, or even the words
on the page, may originate in the
simple aesthetic will, political aim or
creative joy of the person behind it.
When a whole publication is
founded on an idea other than
simply making money and creating
an aura – that is, when it is founded
not merely on exchange values, but
on something subjectively valuable
to those who establish it – the reader
can find himself taken by surprise.
Joy and wonder. As if she actually
has something in her hands.
Of course, such occurrences do
not really affect the totality of the
publishing industry, which marches
on regardless: whether or not you
have anything to put on paper, the
paper will be printed, there will be
words on it, it will all look quite
neat, and it will be read.
Potential
All right. So there you are with
this magazine in your hands and
you’re wondering if this particular
article would be worth reading if
you would subtract from it all the
rather nifty design tricks added to
it before printing. Of course, in this
particular case, no – for without
those spiky designers, there would be
little to speak of here. The problem
with problems is that often their
only solution seems to lie within
themselves. That is: there seem
to be few ways to actually tackle
the mindless flow of aesthetically
pleasing bullshit around us, with
any other weaponry than its own.
And so some graphic designers have
started seeing themselves as part of
a problem, and hope to be part of its
solution – they have started acting
against what they seemed doomed
to be part and parcel of, and use
their visual powers for subversive
acts. Some examples of their work
are published with this article, other
brilliant material can be found on:
politicalgraphics.org and adbusters.
org. For example.
By Haukur Már Helgason
popular than naked women.
So they are all around. Obviously,
all in all, even if their omnipresence
may at times irritate those who
claim to put substance above surface,
graphic designers are not Nazis, and
ours are not straightforward fascist
times. Far from it. Graphic design
may be just as powerful as it was
in the 1930s, even more so, but its
powers are used differently now than
then. How then?
As every other entity in today’s
neoliberal universe, graphic designers
are a headless army. There is no
central committee of market-
oriented stylistics that controls
what will be cool next season. And
the phrase itself, ‘cool’ along with
its synonyms, would seem to defy
centralization. ‘Cool’ is the adjective
of youth, a cultural phenomenon
that more or less dates back to the
end of WWII, applied by those
people old enough to have money
but young enough to have little or
no inescapable social duties, such
as attending children. At the same
time, ‘cool’ is the leading adjective
category of graphic design, going
hand in hand with youth: having
money, being loud, but defying
duties. And they do make a lovely
couple, youth and design, making
the world look like a lovely – and
cool – place.
Since most of contemporary
graphic design is not aimed at
establishing the Third Reich, what
is it there for? First of all, of course,
graphic design is supposed to make
you want things, or at least not run
away from them. They are oil to
make the machinery of the economy
run smoothly. In doing this, graphic
designers and creative teams must
strike a balance between familiarity
and the sense of safety; the sense
of belonging, on the one hand, and
surprise or freshness on the other
– the establishment and repetition of
themes is needed to create a brand,
at the same time, care must be taken
that the audience/consumer does
not become bored, that the ad is not
absolutely predictable. Which is how
a stylistic history evolves.
Graphic designers are, all in all,
amazingly sensitive to new trends
and where the world might be
headed. In the wake of the Iraq
invasion, for example, Apple’s
design team decided to switch from
their operating system’s innocent
and subtle ‘aqua’ look to the more
masculine, harder, stainless steel
look of recent versions. The world
militarized, and so did Apple
computers. A bit.
And as the graphic designers get
more apt at reflecting the state of the
human spirit, less and less seems to
be asked from words on page. Such
is the power of graphic design that
you can actually publish magazines
that say the same thing over and
over again, but make it seem “fresh”
“inviting”, “cool” and even “true”, by
hiring the correct creative team and
feeding them enough energy drinks.
You can actually publish tons of
them.
Why would someone do that?
Why would someone publish a
magazine and fill it with text if he
or she has got nothing valuable or
interesting to say?
The key concept to understand
that might be that of exchange
value. It was Karl Marx who first
pointed out how the ‘real value’ of
phenomena would potentially be
swallowed up by their ‘exchange’
value, under a capitalist system.
We have reached the point, a while
ago already, where the idea of ‘real
value’ started sounding like so much
metaphysical nonsense. Economists
don’t believe in it. ‘How much is it?’
they ask and grin.
The wheels of the economy
expect there to be a certain amount
of printed material each day, to catch
readers’ interests, upon which brands
can be loaded, to keep their place in
the market.
And the drum keeps on rolling …
German philosopher Theodor
Adorno and his companion, Max
Horkheimer, coined the phrase
‘culture industry’ in the 1950s. Their
main concern was the state and
direction of culture in the world of
exchange-values, that is: culture as
commodity. Adorno described this
state, with an analogy of the circus,
or variety-acts:
“What really constitutes the
variety act, the thing which strikes
any child the first time he sees such a
performance, is the fact that on each
occasion something happens and
nothing happens at the same time.
Every variety act, especially that of
the clown and the juggler, is really a
kind of expectation. It subsequently
transpires that waiting for the thing
in question, which takes place as
long as the juggler manages to keep
the balls going, is precisely the thing
itself. In variety the applause always
comes a fraction too late, namely
when the viewer perceives that
what was initially imagined to be a
preparation for something else was
just the event of which he has been
cheated as it were. … Thus variety
already represented the magical
repetition of the industrial procedure
in which the selfsame is reproduced
through time – the very allegory of
high capitalism which demonstrates
its dominating character even as
it appropriates its necessity as the
freedom of play.”
Which would basically be the way
graphic design makes shopping feel
like a game, and dresses the carriers
of advertisements and upcoming
trends, as free, democratic discourse.
The rebus is a dying art
form. Thankfully.
Find the arrow and
win ... absolutely
nothing
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