Reykjavík Grapevine - 05.02.2016, Page 48

Reykjavík Grapevine - 05.02.2016, Page 48
Panellists from the Lífríki foun- dation conclude their presenta- tion at the 2015 Arctic Circle con- ference. Hands start to shoot up, even before the rest of the audi- ence finishes its polite clapping. Despite the numerous upcom- ing questions, no panellist looks fazed. Not only do they expect a discussion, they seem to wel- come one. Lífríki’s research is a question-magnet, as it cen- ters on the very politicized humpback whale. Using new, longer-lasting, and more sensitive tagging devices de- veloped by Icelandic compa- ny Star-Oddi, the foundation will gather a wide variety of invaluable data from the humpback whale. With this data, they plan to distribute information about humpback whales and oceanic conditions for both scien- tific and educational purposes. Most of the audience’s questions revolve around how Lífríki’s research will interact with the pro- or anti-whal- ing agendas. Again and again, panellists state their intention to present their data in an honest, holistic, and unbiased form. Still, the questions continue. Even I asked them, months later, when I spoke with Lífríki’s educational and research coor- dinator, Edda Elísabet Magnúsdóttir. Tag teaming Perhaps their expectation of and will- ingness to answer questions stems from a core part of the foundation’s structure, which relies heavily on discussion and communication between seemingly di- vergent parties. Lífríki is composed of a wide variety of experts, and depends upon a wide variety of technologies. At the Arctic Circle conference, for exam- ple, their panel consisted of a biologist, a game designer, a marketing specialist, and an engineer, to name a few. The diversity of their team is essen- tial in carrying out their goal, which involves not only tagging whales, but also gathering, organising, and relay- ing data. “This core team has brought us quite far. We have specialists in every corner, and once we start producing, we’ll need even more scientists, teach- ers, and designers,” Edda tells me. Tagging technology As evidenced by their assorted team members, the Lífríki foundation draws on several levels and types of innova- tion. The basis of the project, however, is the aforementioned new and improved tagging device design produced by an Icelandic technology company, Star- Oddi. This new tag not only stays on the whale for a longer time, it can gather a wider variety of information. The lon- gevity of the tag gives it a greater re- search potential, as the foundation can gather more geographically and tempo- rally consistent data regarding the whale’s movement and oceanic conditions. In addition to its longer lifespan, the tag is also less invasive. Past tags have always been more harpoon-like, as they’re inserted directly into the whale’s body. This tag, however, is more belt-like, and fits around the whale’s back tail. It even has a silicone surface and adaptable joints, so as not to bother the humpbacks as they swim. The destination of data Despite working with numerous types of expertise, Edda notes that all mem- bers are in constant contact, and often go back and forth with ideas. With this multi-talented team, the Lífríki founda- tion will relay data from the tag in sever- al ways: in the form of raw data, reports in scientific journals, and educational material for children. Rather than promoting marketing strategy or political agenda, the foun- dation aims to make people engage with the ocean in productive, creative, and interesting ways. Ultimately, Edda notes, “we want to put science in human language and make it interesting, fun, and engaging.” Follow that whale Part of this engagement involves incor- porating young voices into conversa- tions about the ocean. As opposed to many research foundations that spe- cifically cater to scientists and politi- cians, Lífríki encourages interactions between children and data. To that end, they are currently designing and devel- oping an online encyclopaedia, various app-based educational games for chil- dren and educational materials for the classroom. The games, made with the help of Cape Copenhagen, will incorporate the whale tracking data, along with oceanic environmental data (such as tempera- ture and salinity), allowing children to “follow a whale” in real-time and engage in various fun problem-solving tasks while learning valuable knowl- edge about the ocean. Children won’t only learn about humpback whales through Lífríki’s games, however—the information of- fered also will also provide insight into other marine organisms, such as plank- ton. Focusing on an organism located high in the food chain, like the hump- back whale, means that other, smaller organisms and ever-changing oceanic conditions play a part in the application as well. Children are the future The ocean, in short, will be presented as a complex ecosystem, of which all organisms are an important part. Get- ting children involved is related to the current climate crisis, which has an es- pecially grave impact on marine organ- isms. “Children will be the ones to make decisions in the future. We want to give them the opportunity to be incredibly well-informed,” Edda tells me, noting increasing ocean acidification, higher accumulation of garbage in the ocean, and rising levels of plastic in seabirds’ digestive systems as some of the fea- tured subjects. “We also place great em- phasis on providing the kids with tools they can use to take meaningful action,” Edda continues, “through small, doable steps that they can easily resort to if they wish to have a positive impact. For instance, they’ll learn how even a small plastic drinking straw can cause major harm to individual marine animals, and how we can prevent that from happen- ing. Basically, we want to clearly demon- strate how every small action counts.” The political fray Of course, translating data—especially when it’s about an organism as politi- cally touchy as the whale—comes with certain risks and implications, and even more so when it’s so strongly linked to climate change. When asked about the potential hu- manisation of whales in the children’s “follow your whale” game, Edda admits, “Sometimes what we will show will be emotional and evoke some emotional feelings among people.” However, she is quick to assert that the foundation will not force ideas and will simply present information that reflects the true daily happenings of the ocean. Lífríki’s determination to relay hon- est data has been positively received, Edda says, with the problem’s urgency becoming increasingly apparent to the public. Of course, there are always detractors—the foundation has heard hesitations, and even accusations, from pro- and anti-whaling groups alike. Edda tells me that all data should be honest, though “when people are trying to speak for conservation or its opposite, they can often be bit biased, and their research might only be based on the narrow part of the whole story.” The dangers of scientific research, it seems, lie not only in incorporating per- sonal bias, but also in relaying narrow or limited data. By generating a com- prehensive and comprehendible game system, the foundation aims to limit bias, and effectively illustrate the actual conditions of the world’s oceans. Reasons for research Despite the challenges in studying such a politically charged organism, Edda is confident that the humpback is the best oceanic ambassador to start with. Not only does the humpback whale travel far and wide, but it also offers valuable information about the oceans, which Edda calls “the heart of the planet.” While Lífríki will have more politi- cal accusations and obstacles to work around in the future, the foundation seems confident that they can shed more light on and draw more interest in the wide swathes of unexplored ocean. Given the varied technology and di- verse platforms they ŕe working with, what can one do but swim along—even if just for the ride? Getting In With The Whales: The Politics Of Research 16 The Reykjavík Grapevine Issue 2 — 2016 Book online and get 5% discount at: www.sternatravel.com - The NorTherN LighTs Bus - The BeauTifuL souTh CoasT - The VoLCaNiC PeNiNsuLa-reykjaNes - goLdeN CirCLe & The seCreT LagooN - ExpEriEncE thE bEautiful icElandic wondErs by Rebecca Conway Illustration by by Lóa Hjálmtýsdóttir

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