I & I - 2011, Blaðsíða 26

I & I - 2011, Blaðsíða 26
26 I&I In the 1960s there were not that many food production companies in Ice- land that were not connected to the cooperative movement or the farm- ers’ union. At that time a young industrialist thought: “Iceland really has only one type of cheese, why don’t I start an independent cheese production in Hveragerdi?” The coops did not welcome the competition and two years later he had to close the company. However, the young man, Hafsteinn Kristinsson, did not give up and start- ed producing ice cream instead. The product, called Kjörís, was an instant hit and 40 years later his widow and children are carrying on the family tradition of making quality ice cream. dId nOT exPand TOO MucH Valdimar Hafsteinsson, son of the founder, is now running the company as general manager. Three of his sisters sit on the board along with their moth- er and uncle. Kjörís is one of the few companies in Iceland with four women on the board. All the siblings live in Hveragerdi, a town of about 2,300 peo- ple. One of Valdimar’s sisters, Aldís Hafsteinsdóttir, is mayor of Hveragerdi. She was reelected last year with almost two thirds of the votes. Valdimar was chosen Businessman of the Year 2010 by Frjáls verslun, a business magazine. One of the main reasons given was that the company had stuck to the basics, and had very modest debts in comparison to most Icelandic companies. The equity ratio of 59% would be the envy of most Icelandic industrial companies. Indeed most Icelandic companies. When many families sold their companies in the early 2000s Kjörís was not for sale. “Our mother never wanted to sell. Then the company might “In January 2009, I saw an internet item which discussed the debut of the Mattel MindFlex game at the New York Toy Fair. The player’s level of con- centration was transmitted to activate a fan, which blew a plastic ball into the air,” says deepa Iyengar, managing di- rector of Icelandic start-up company MindGames. “Immediately, I knew that it would be easier to make more complex mind-controlled interactions in the virtual world. And, if the ‘mind power’ used was concentration or relaxation, then while they were having fun, people would also be improving their control over their con- centration or relaxation; that is, learning valuable skills for life.” Iyengar, originally from the United States, moved to Iceland in 2006 with her Icelandic husband. Together with four other collaborators, they founded Mind- Games in 2009. The company belongs to a new breed of companies within the Ice- landic gaming industry, which look at the economic situation as an opportunity to grow and establish themselves in foreign markets. In december 2010, MindGames be- came the first company in the world to sell an iPhone application, called Tug of Mind, which is a fitness experience. To play it, users need a brainwave tool that transmits information to the game based on real-time measurements of their brainwaves. The technology is a simplified version of electroencephalog- raphy (EEG), which has been used since the early 1930s in hospitals to diagnose patients’ brain activity. “Brain cells com- municate using electrical pulses. Pulses from one brain cell are small, but when you add up the activity from huge num- bers of brain cells, that can be detected by metal electrodes if you place them on the scalp,” Iyengar explained. In the same month, the company re- ceived a grant from the Ministry of Indus- try’s Technology development Fund to develop additional iOS games. In addi- tion, MindGames’ 2009 summer student interns were one of the top six groups honored at the President of Iceland’s 2010 Innovation Prize awards reception, for their role in developing the first multi- player brainwave-controlled computer game on Facebook, Gods and Mortals, which will soon be up for user testing. In March 2011, MindGames released W.I.L.D. on iPhone and iPad. “In W.I.L.D., the player falls asleep and finds herself in a lucid dream, which she can and must control with her mental powers in order to wake up,” Iyengar explained. “We up- date this game every month for free, with a new dream.” In addition, MindGames will release two new mind-controlled iPhone games this fall and this summer they will make a game for PC which will help children improve their ability to pay attention. mindgames.is By Eygló Svala Arnarsdóttir. brAin-power-pLAy An old fashioned family firm has made great ice cream for more than 40 years.

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