Reykjavík Grapevine - 11.11.2016, Blaðsíða 29

Reykjavík Grapevine - 11.11.2016, Blaðsíða 29
29The Reykjavík GrapevineIssue 17 — 2016 to explore the territory of the hu- man body,” Andrew says. “She is a fantastic performer and amazing to look at. I love to observe the way other collaborators of hers have used her image and performance as a medium to explore the music.” Björk’s work has always had an intensely visual side, from music videos early in her career with in- novative young directors like Mi- chel Gondry, Chris Cunningham and Spike Jonze, to her current touring exhibition Björk Digital, which Andrew has played a huge role bringing into creation. He began work with the famed musi- cian with the pulsing, quaking, erupting video for “Mutual Core,” from her 2011 album ‘Biophilia’. The collaboration continued in 2015 when the Museum of Modern Art in New York commissioned Andrew for the top floor of the Björk retrospective; the video for “Black Lake” from ‘Vulnicura’ was born. In Björk Digital, Andrew, with the co-creative direction of Björk and James Merry, has assembled what is—at the time of writing—a collection of six fully immersive viewer experiences from ‘Vulni- cura’, Björk’s latest album. Five of them use VR headsets and head- phones to isolate the viewer in his or her own virtual world, one- on-one with Björk. One argument against overactive involvement in our virtual identities is that it dis- connects us from the real world. Virtual reality, in a way, brings that argument full circle. Walking away from the Björk Digital exhi- bition one feels the pain of heart- break and the solace of resolution; empathy is enhanced rather than subtracted. Reality in motion Over the course of the exhibition’s global tour, its developers are ac- tively working to better under- stand, establish and develop the VR technology. It’s clear that we are amidst a work in progress; the sixth and final track of the exhibi- tion, “Family,” is a far cry from the first, “Black Lake.” “The evolution of the technology and the music together is a powerful statement,” Andrew says regarding the exhibi- tion. “It shows that here is an artist who is willing to be emotionally vulnerable, and daring enough to pioneer this new technology which is a very vulnerable act in itself.” Though our use of technol- ogy is embedded daily practice, a lot about our relationship with it remains unexplained. The mar- riage of virtual reality with music has implications not only for how we experience music, but how we create it as well. Andrew hints at future work with Björk on her up- coming album, which she is in the process of creating. “A lot of film- makers, myself included, make work that is time-based. With mu- sic, VR has the opportunity to open up where we hear sounds, how big or small is the sound is, how near or far, can we walk through it? Does it go over us, does it go around us…” Andrew says. “There are exciting possibilities of spa- tially recorded audio.” What’s then is now One of Andrew’s big influences right now is the artist Jon Rafman. Rafman is known for his works exploring and acknowledging the disappearing boundaries between the virtual and the real. One of his more widely known pieces is an ongoing project called ‘9 Eyes’, in which he collects images from Google Street View cameras that show shocking, and often comical, bites of reality as seen through the “nine eyes” of Google’s Street View fleet. Referencing Rafman, Andrew explains that “we often think of technology as enabling us to do things, but what he really thinks is that our consciousness is primed, is ready for the technology before it exists.” Technology as a term has a me- tallic ring to it, one that reverber- ates with feelings of something “futuristic—something separate from human agency, robotic, without desire. “Technology does enable us,” Andrews reminds us, “but that’s because there is a hu- man desire and intention to use it in the first place.” In the end, the seemingly fantastical creations of the virtual world are as much about the future as they are about the present. “But what is reality?” asks the gnomelike scientist in the opening lines of Stanley Wein- baum’s story. “All is dream, all is illusion; I am your vision as you are mine.” Culture “The Icelandic Museum of Rock 'n' Roll is as eccentric in its telling as the tale it celebrates.” David Fricke, Rolling Stone. The museum is located in Keflavík only 5 minutes away from Keflavík International Airport. Open daily from 11am - 6pm For more go to rokksafn.is Visit Iceland's largest music museum and enjoy our history of Icelandic rock and pop music. Browse through the timeline of Icelandic pop and rock music with the Rock 'n' Roll app on Ipads, spend time in our soundlab, cinema, karaoke booth, gift store, exhibitions or simply grab a cup of coee at our café (free wifi!). THE ICELANDIC MUSEUM OF ROCK 'N' ROLL The Icelandic Museum of Rock 'n' Roll RESTAURANT- BAR 7.990 kr. Vesturgata 3B | 101 Reykjavík | Tel: 551 2344 | www.tapas.is Taste the best of Iceland ... ... in one amazing meal ICELANDIC GOURMET FEAST Starts with a shot of the infamous Icelandic spirit Brennívín Followed by 7 delicious tapas • Smoked puffin with blueberry “brennivín” sauce • Icelandic Arctic Charr with peppers-salsa • Lobster tails baked in garlic • Pan-fried line caught blue ling with lobster-sauce • Grilled Icelandic lamb Samfaina • Minke Whale with cranberry-sauce And for dessert • White chocolate "Skyr" mousse with passion fruit coulis late night dining Our kitchen is open until 23:30 on weekdays and 01:00 on weekends
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