Reykjavík Grapevine - 12.09.2014, Blaðsíða 24

Reykjavík Grapevine - 12.09.2014, Blaðsíða 24
24 The Reykjavík Grapevine Issue 14 — 2014 day and attempt to fully deconstruct the materials we had to work with. I imagine that if we were to redo the process, the outcome of the video would be complete- ly different. And that’s the exciting part of that project; it almost makes you want to go back and do it again, just to see if a new approach would take us somewhere else, teach us something new.” She continues: “I like the idea that we are a studio that thrives when the process is experimental, when we don’t foresee what’s coming next, and I think that’s what happened with Gusgus. Working like that scares people, and sometime the outcome might not be what everyone ex- pects. But, it’s exciting. And it’s why I love being at karlssonwilker.” SURPRISE! Sandra bids farewell, and puts Hjalti back on the line. I ask him how it came to be that their video wound up being for the album’s title track, as opposed to “Crossfade” as they had anticipated when we last talked. “When we shot the footage and for most of the process, we indeed had ‘Crossfade’ in mind. We went back and forth with the band for a long time—it was quite a strenuous process. In the end, they decided they rather wanted to use our graphics for ‘Mexico’ as they didn’t quite feel they fit the vibe of the other song.” Hjalti explains that this came as a bit of a surprise, and they were initially frus- trated by the switchover. “We had to take all the visuals we had been working on over a long period of time and sync them to a different song. We weren’t sure the transition was even possible, but in the end we found it worked a lot better,” he says. “Creating the basis for the video was excruciatingly slow and time consuming, so you can see why we were reluctant to switch songs mid-process. The brunt of the work, however, was the rendering and processing of the footage into 3D characters—editing the footage to make it fit wasn’t as big of a deal as we antici- pated. So it all came together in the end.” Certain ele- ments from the “Mexico” video have been extended and will serve as the stage graphics for the world tour Gus- gus just embarked on, Hjalti reveals, “I much look for- ward to seeing how our work looks live, we all plan on going when they play their New York date.” We shift to more general conversation about the album’s artwork and style. “The title track video references all the artwork connected to the album, as most of it is indeed derived from there,” Hjalti says. “We decided to make it really busy, throwing in a pleth- ora of different forms, colours and styles. Most music videos keep with a specific style throughout, and we sort of decided to go against that. We wanted to bombard the viewer with stuff—to overload it—so that it would be kind of too much, even.” “We’ve gotten a good response so far. Some have remarked that the video makes them feel kind of dizzy, and that it’s overloaded, which is fair enough— that was our intention. We wanted to make it as busy as possible.” EVERYTHING’S ALLOWED Gusgus have always emphasized the vi- sual aspect to their work—one could say they present a fairly strong visual iden- tity with each of their albums. Seeing as Hjalti has been a fan of the band since the ‘90s, I ask him whether this affected the way he approached the project. “Yeah, they’re a very visual bunch. It’s an interest- ing case actually. While most bands stick with a single logo and visual aes- thetic throughout their career, they keep consistently shifting everything around—including their members. It’s gutsy of them, and I think it’s worked well throughout their lifespan,” he says. “It also ensured this was an interest- ing project to work on. They never pre- sented us with firm rules or a framework, like: ‘We’re only using these two colours for this albums.’ That’s usually how these projects go, there’s always something that’s explicitly requested, and some- thing that’s forbidden. ‘Mexico’ on the contrary was a very open process that involved a lot of back and forth with the band.” Knowing that getting intimate with people whose work you admire can often shatter any illusions, and even turn you off them completely, I can’t resist asking Hjalti whether collaborating with Gus- gus changed his perception of the band. Does he still listen to them regularly, for instance? Or is he taking a break from all things Gusgus? “No. Not at all,” he responds. “My en- joyment of the band remains the same, and I’m definitely not bored with the music. There are maybe two or three songs off ‘Mexico’ that I’m taking a break from, as we played them so much during the project, but I still like the album very much.” Who Is karlssonwilker? Megan Elevado, Director of Creative Operations [top right] Born and raised in Brooklyn, NY. Studied at New York University and Parsons The New School for Design. With karlssonwilker since 2013. Sandra Shizuka, Graphic Designer, Partner [top left] From Portugal. Studied at Univer- sity of Porto, Portugal, and in the Academy of Fine Arts in Wroclaw, Poland. With karlssonwilker since 2011. Hjalti Karlsson, karlsson [long hair] Born and raised in Reykjavík, Ice- land. Studied at Parsons The New School for Design, and has worked in New York for the past two de- cades. Jan Wilker, wilker [sitting down] Grew up in Ulm, Germany. Gradu- ated from the State Academy of Art and Design, Stuttgart. A New Yorker since the year 2000. How important is the visual as- pect to how a band or artists pres- ents itself? Is it a necessary factor, or more of an afterthought? Speaking as a fan of music, I would say that the visual aspect always gives some hint of the thought behind a project. The visuals often present an angle on a given project, an entry point to it maybe, an attempt to position it in a visual dimen- sion and context. As a musician, I find it necessary to add a visual touch to what’s being presented—the exterior needs to be interesting as well as the interior, if you will. The packaging marks your first ex- perience of an album or piece of music, at least in the old-fashioned way that was prevalent when I first started buy- ing records. You’d take in the packag- ing, the visuals, and then you’d spin the record and experience the music while studying the album cover. That first im- pression was always tremendously im- portant to me, it’s the face of the content, how it introduces itself. Of course, the music itself remains the most important aspect, but when done right, visuals can expand the listener’s experience and un- derstanding of a record. Shaping perception Indeed, Gusgus has always placed a big emphasis on the visual... For our first shows, we created a lot of visuals, with the intent of bringing the music to another level, to add to the au- dience’s perception and create a bigger experience. Visual media of course plays a huge part in shaping one’s perception. Music in itself is airy and kind of relative, but when you combine it with images, you can somehow make it tangible, more real. Whether the reality that’s forged is an abstract, figurative one; or the visu- als basically illustrate the words—they always serve to create a bigger overall experience. At least, that’s the goal that I and we have been seeking. But, while the visual can be a very important factor, it is not a determin- ing one. I love a lot of albums that bear horrible artwork, for instance. Still, it’s always the most fun when the two work together and complement one another, and as a musician you have a duty to try to ensure this happens. Have you involved yourself a lot in this aspect of Gusgus? I’ve always been greatly interested in ensuring that our music is accompa- nied by interesting visuals, and have contributed many an idea through the years. I’ve enjoyed a lot of input in the music videos we’ve made, and then I’ve meddled a lot in our album covers. I al- ways have very strong opinions on those things. For us, process usually starts with conversing and brainstorming with de- signers, who then take an idea and move it forward with varying amounts of free- dom. Sometimes, they’ll just run with an idea and see it to completion, others we keep our hands in the pie until the very end. You could say I’m meddlesome in this regard. But that’s because I think it matters. How did your collaboration with karlssonwilker come about? Hjalti [Karlsson] approached us around the time we were making ‘Arabian Horse,’ expressing an interest in work- ing with us. The art for record was already in process, but were very in- terested in working with him and his studio for our next endeavour. We had seen some of what he and his studio had made, and once we started working on ‘Mexico’ we found it rhymed well with the music, the record’s atmosphere. So we set up a meeting and started throwing ideas back and forth. And now it’s out, and we’re pleased with how it all came out. Dehumanized Was the process of making the art for ‘Mexico’ a pleasant one? Yes. We’re happy with the results. The world they [karlssonwilker] create and work within is very special. And I know it doesn’t necessarily appeal to every- one, but the outcome of our collabora- tion, and what they came up with, ap- peal to me. They also made a music video for the title track, which is, how do I say, a bit of an overflow of the ideas we went through in the process of making the album cover. It corresponds with the cover, and we’re also using it as visuals for our live show on the ‘Mexico’ tour. The video for “Mexico” is basically a barrage of all kinds of ideas and ap- proaches that make up this distorted, digital world. It’s sort of what’s left when you’ve really removed the exte- rior of humanity, or human impressions, wholly transformed them into a digital, independently surging environment. It borders on the edge of noise, digital noise. It’s aggressive stimulus, an over- flow of information that’s being shoved at you over a very short period. If you watch the video, you’ll see it’s dehumanized. What you know to be hu- man, what moves like a human and is a human at the core, has been skewed and mutated. The human exterior has been removed. I feel that’s a very inter- esting approach. At the moment, we are drowning in gadgets and electronics and computers; we’re becoming puppets of the mechanical—that digital virtual world. And the video can be thought of as an expression of that, or commentary on it. Images Make Music More Tangible Daníel Ágúst on the impor- tance of the visual
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