Málfríður - 15.10.2012, Blaðsíða 23

Málfríður - 15.10.2012, Blaðsíða 23
could be more interesting . I conducted a small survey among the students . Most of the responses were posi- tive, but they admit to a bit of confusion (to my mind not a bad thing necessarily) . . . . one student states that “I had no idea what we were doing the whole time, sorry” which is an indicator I should take to heart their advice for preparing better . However, to me it was important to try this, and I would like to make it clear that I did not spend a lot of class-time on it . Next time I will use more time and keep it more focused, seeing how I have a better idea on what works and what doesn’t . Another project which I initiated, with the English teachers at Versló and ran in their first-year classes, was writing a short story . This was not an RPG per se, but employed the use of dice to pick out qualities for characters, plot basics, place etc . I made a first draft which was then improved on by my colleagues . The overall experience with this project was positive, I asked for comments from my colleagues, and one of them says: “[e]njoyment – appeared to be high, com- puter lab times were lively . Some took it very seriously, researching background e.g. in London or ebonics, oth- ers didn´t“, and also: “[students] were very enthusi- astic about the task once I had explained it and given them the instruction about how to do it .” The game elements, such as the use of dice and char- acter sheets provide ways in which to get the creative process going . I found that some of my students per- formed excellently, and I got at least one truly amazing story out of it, while others, well . . . . I suppose the right balance between freedom and structure needs to be struck – as in most activities of this kind . To my mind, the process is the most important part and the quality of the final product or how to mark it is less so . In the fall of 2012 I tried adapting a short story to a role playing system whereby students played differ- ent characters in a kidnapping drama and negotiated/ acted their way out of the situation by communicat- ing with written notes . This is an interesting approach with some potential, you can read some observations on this lesson on Björn Gunnlaugsson’s blog here: http://ferilmappa .blogspot .com/2012/11/fylgst-me- kennslu-igrundun .html . In the spring term of 2013, I will be teaching an elec- tive where the main focus will be on RPGs . I intend to set up a few campaigns for them to play in at least 2-3 systems . In my web browsing on the topic I have come across some very interesting materials on LARPing – and I think my final project in the course will be for the class to be split into groups, where each group will create a LARP for the others to participate in. Phillips, whom I quoted above on paper and pencil RPGs, is primarily interested in Live Action Role Playing, LARPing – as suggested by the title of his website ‘Interactive Dramas’ – my next article may be on LARP, but I have not tried it yet, so I do not have much to say about it . I am confident that ideas, methods and tools employed in RPGs have an enormous potential in the English classroom, and indeed in other classrooms . I feel that these tools offer possibilities for setting the imagination free, but more importantly, to quote To Kill a Mockingbird to walk a mile in someone else’s shoes – this can open up possibilities in dealing with stereotypes and gender roles, for example; encourag- ing learning of vocabulary, practice in speaking and all kinds of different learning . I also feel that my personal journey into this world offers an example of how to use modern technology (Facebook and YouTube) to learn; and I also know that the best way to learn here, as else- where, is through personal experience . So, let the games begin . References Björn Gunnlaugsson, http://ferilmappa .blogspot .com/2012/11/fylgst- me-kennslu-igrundun .html Collins, Andy, Wyatt, Jame, Heinsoo, Rob (2010) Rules Compendium: An Essential Dungeons & Dragons Compendium (4th Edition D&D), Los Angeles: Wizards of the Coast Desilets, Brendan J. (2010) “The Student Writer Makes Magic”, Journal of Teaching Writing . Gordon, Joan (2003) “Reveling in Genre; an interview with China Miéville”, Science Fiction Studies, vol 30, part 3, http://www . depauw .edu/sfs/interviews/mievilleinterview .htm Hugleikjafélagið: http://www .facebook .com/hugleikjafelagid and http://hugleikjafelagid .wordpress .com/ Interactive Dramas: http://www .interactivedramas .info Kuwahara Magnússon, Guðni (2010) „Það er nauðsynlegt að gefa þeim tækifæri til að nota ímyndunaraflið“ (interview with Terry Gunnell), Netla, http://netla .khi .is/vidtol/2010/001/index .htm Petterson, Juhana, editor (2012) States of Play Phillips, Brian David (1993) “INTERACTIVE PYNCHON, Teaching Thomas Pynchon’s Crying of Lot 49 with Roleplaying Games”, Journal of Interactive Drama. Phillips, Brian David (1993) “Role-Playing Games in the English as a Foreign Language Classroom”, Journal of Interactive Drama. Rilstone, Andrew (1994 “Role Playing Games, an overview”, http:// www .rpg .net/oracle/essays/rpgoverview .html The Dungeons and Dragons Experience, http://www .youtube .com/ watch?v=Rzcgm5_Pb8Y Wizards of the Coast: http://www .wizards .com/dnd/ MÁLFRÍÐUR 23

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