Íslenskt mál og almenn málfræði - 13.07.1981, Page 237

Íslenskt mál og almenn málfræði - 13.07.1981, Page 237
Promises and Games 227 when they have learnt to play chess and play it seriously. Thus we have here an example of three kinds of rules: (1) The rules for the power of movement of the pieces, that Black and White always move in turn, with White having the first move, the structure of the board, etc. are constitutive rules of the game. These rules must furthermore include a statement of the competitive aim, what constitutes winning, and under what conditions the game results in a draw. Some understanding of these rules is necessary in order to play chess at all, although some of these rules are less important than others. Thus a man might play chess for some time without discovering what constitutes stalemate. The rule that a draw can be called, if the same position is repeated three times during the course of the entire game is not known to a great number of people who play chess. (2) One is given the maxim that, generally speaking, one is well advised to exchange the Pawn for the strongest piece, which is the Queen. One may call this a simple strategic rule. The accounts given of famous openings that have been well tried can be thought of as statements of more complicated rules of essentially the same kind. (3) Notice that the rule that the Queen is most often the piece for which the Pawn is exchanged is a summary rule in something like the sense Rawls gives to that expression: it simply records that most people who play chess follow this rule or maxim, for it is such an obvious rule to even the least skillful of players, provided that he understands the point of the game, i.e. that success consists in checkmating your opponent’s King. But there are exceptions even to this obvious rule for, in certain circumstances, promoting the Pawn to a Queen would leave your opponent no move that does not bring his King into check, in which case the result would be a draw. In such a case promoting the Pawn to a Rook, Bishop or Knight may give a chance of a win and thus be preferable. A fourth kind of rule we are all familiar with is the one we call regulations. Examples are rules for parking imposed by cities and uni- versities. Max Black thinks we can speak of “the regulations for playing chess, though admittedly “in a strained fashion”. But it would I think he a mistake to equate constitutive rules of games with regulations, for
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Íslenskt mál og almenn málfræði

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